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3D Exercise 32

Exercise 32
Exercise 32

In this CAD tutorial we'll use the features: 


🧱 Extrude


Extrude is the most fundamental command for turning a 2D sketch into a 3D solid. It works by extending a sketch profile in a straight line, either to add material (a "join" operation) or to remove material (a "cut" operation).


📐 Fillet & Hole


These commands are used to modify edges and create standardized features.

  • Fillet: This command creates a smooth, rounded edge on a part by adding or removing material. You specify a radius for the rounded edge, and it's used for aesthetics and to prevent stress concentrations.

  • Hole: This is a specialized tool for creating different types of cylindrical cuts in a part. It is much faster and more accurate than a simple extruded cut for creating standardized holes.


🔩 Thread


The Thread command is a specialized feature used to apply cylindrical threads (internal or external) to existing holes or shafts. You can use it in conjunction with the Hole command to specify a tapped hole. The thread command typically applies a visual representation and specifies the technical data of the thread (like size and pitch) without modeling the complex physical geometry of the threads unless specifically chosen.


All dimensions are in mm/g/s/ISO  


3D Sketch


Sketch 32
Sketch 32

Exercise 32 - 3D practice drawing for all CAD software ( AutoCAD, SolidWorks, 3DS Max, Autodesk Inventor, Fusion 360, CATIA, Creo Parametric, SolidEdge etc.)


Tip: Subscribe to the channel for more tutorials like this.

Tutorial In Autodesk Fusion: https://youtu.be/nA8WVaQHz1I


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