3D Exercise 60
- Breno Cruz
- 9 de dez. de 2025
- 2 min de leitura

In this CAD tutorial we'll use the features:
1. Extrude
Definition: The most fundamental tool that gives depth to a 2D sketch, turning it into a 3D solid. How it works: You select a closed sketch profile and pull it into 3D space. You can add material (Join), remove material (Cut), or create a New Body. Best for: Creating the main structural parts of your design, like base plates, mounting blocks, or simple walls.
2. Surface Revolve
Definition: Creates a hollow "skin" or surface with zero thickness by rotating a profile around an axis. How it works: Unlike the solid version (which creates a solid block), Surface Revolve creates a paper-thin shell. It is often used when you need to create a complex outer shape that will be "stitched" or "thickened" later, or used as a cutting tool to slice a solid body. Best for: Creating complex, aesthetic outer shapes (like a lamp shade or a car fender) where you need precise control over the curvature before making it solid.
3. Fillet
Definition: Rounds the sharp edges of a solid body or surface. How it works: You select an edge, and the tool creates a smooth radius. Best for:
Solids: Removing sharp corners for safety and strength.
Surfaces: Blending two intersecting surfaces together smoothly.
4. Circular Pattern
Definition: Duplicates features, bodies, or faces in a circular arrangement around a central axis. How it works: You select an object (like a hole or a specific surface body) and an axis (the center). Fusion 360 creates perfect copies rotated around that center. Best for: Creating radial details like wheel spokes, turbine blades, or bolt patterns on a flange.
All dimensions are in mm/g/s/ISO
3D Sketch

Exercise 60 - 3D practice drawing for all CAD software ( AutoCAD, SolidWorks, 3DS Max, Autodesk Inventor, Fusion 360, CATIA, Creo Parametric, SolidEdge etc.)
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Tutorial In Autodesk Fusion: https://youtu.be/CixyrFuLrBY