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Fusion for 3D Printing – Project 03: Self-Locking Towel Hanger

Sketch 111
Exercise 111

Sketch to 3D Print – From Fusion 360 to Real Objects

Sketch to 3D Print is a project-based series that demonstrates the complete workflow of turning digital designs into real, functional objects using Autodesk Fusion 360 and 3D printing.

Each article walks through the full design process:

  • Creating clean and well-structured sketches

  • Building parametric 3D models in Fusion 360

  • Applying design for 3D printing (DfAM) principles

  • Preparing files and manufacturing parts on an FDM 3D printer

The focus is on practical, real-world projects, showing not only how to model parts, but also how to design them for successful fabrication.

This series is ideal for makers, engineers, product designers, and beginners who want to learn how to transform ideas into physical products using a professional CAD workflow.


In this CAD tutorial we'll use the features: 

1. Extrude

Definition: The primary tool for creating the main solid body. How it works: Creates the boxy base or housing. Best for: The main case of a device (like the body of a game controller).


2. Revolve

Definition: Creates a cylinder or profiled shaft. How it works:

  • The Application: You sketch a profile and spin it around an axis. Best for: Creating the "Sticks" of a joystick or the ear-cups of headphones.


3. Sphere (Primitive)

Definition: Instantly creates a perfect solid ball. How it works:

  • The Shortcut: You don't need to sketch a semi-circle and Revolve it. You just click a point, drag to set the size, and you have a solid sphere. Best for:

  • Joysticks: The ball on top of the stick.

  • Joints: The ball-and-socket joint for a webcam or phone mount.


4. Mirror

Definition: Creates a symmetrical copy. How it works:

  • Efficiency: You model the Left joystick assembly (Stick + Sphere). Then you Mirror it to the Right side. Best for: Perfectly symmetrical controllers.


5. Fillet

Definition: Rounds off sharp edges (Soft). How it works:

  • Ergonomics: Game controllers are held in hands for hours. You must Fillet every edge where the palm touches. Best for: Comfort and organic looks.


6. Chamfer

Definition: Cuts a flat angle on edges (Hard). How it works:

  • The Look: Gives a "Tech" or "Aggressive" look compared to the soft Fillet. Best for: Button cutouts or decorative lines on the casing.



3D Sketch


Self-Locking Towel Hanger Sketch 111
Self-Locking Towel Hanger 111

Exercise 111 - 3D practice drawing for 3d print and all CAD software ( AutoCAD, SolidWorks, 3DS Max, Autodesk Inventor, Fusion 360, CATIA, Creo Parametric, SolidEdge etc.)


Tip: Subscribe to the channel for more tutorials like this.

Tutorial In Autodesk Fusion: https://youtu.be/jWBG1ws6pwY



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